
One Ice Climber quickly climbs up and slams their hammer on the ground. This throw doesn't deal much damage, but the opponent is usually knocked right in front of them, which can lead to a follow-up attack.īoth Ice Climbers get up and spin their hammers across the ground.Įach Ice Climber gets up and swipes their hammers on both sides. The grabbing Ice Climber spins and slams the opponent on the ground. The grabbing Ice Climber throws the opponent upwards, then hits them with their hammer. The grabbing Ice Climber takes the opponent and flings them away with one hand. The grabbing Ice Climber hits the opponent forward with their hammer. The grabbing Ice Climber headbutts the opponent. While one Ice Climber is holding the opponent, the other one can attack the grabbed opponent, but their attacks will deals less damage than they usually do. This attack has extremely low set knockback, meaning it cannot KO an opponent even at high percentages.Īn Ice Climber grabs the opponent. This move has a long lasting hitbox and decent range.Įach Ice Climber holds their hammer downward and falls towards the enemy. Can meteor smash if sweetspotted, which is located at the handle of their hammers.īoth Ice Climbers turn around and swing with their hammers.Įach Ice Climber thrusts their hammer upward. Fast, but somewhat short-ranged, being a good attack for tight spacing.Įach Ice Climber twirls around in the air while extending their hammers.Įach Ice Climber holds their hammer up, then bring them down in a similar fashion to their forward smash. An excellent move for getting KOs at higher percentages.īoth Ice Climbers spin around and sweep the ground with their hammers. Deals great damage and knockback if both Ice Climbers connectsīoth Ice Climbers swing their hammers in an arc above their head. While crouching, each Ice Climber swings their hammer across the ground.Įach Ice Climber leaps forward and swings their hammers upward.īoth Ice Climbers lift their hammers over their heads and smash them straight down. Highly damaging when both Ice Climbers are present. This attack can be aimed up or down.Įach Ice Climber twirls their hammer above their heads. Moveset Note: A majority of the move summaries refer to the combined damage of the both Ice Climbers with the partner usually dealing 1% less than the leader due to stale move negation.Įach Ice Climber performs a horizontal swipe followed by an upward swing.Įach Ice Climber does a side swing with their hammers.
Ice climbers nana sexy professional#
A professional Ice Climbers player should make the most of their grabs in order to perform well. The Ice Climbers themselves are difficult to grab because since only one can be grabbed, the one that isn't grabbed can interrupt the thrower. They also have some of the best chaingrabs in the game. Although their grab range isn't impressive, they still have high-damage grab combos, including ones that can kill opponents from 0% damage. Where the Ice Climbers really shine is grabs. The Ice Climbers can do an infinite grab known as Wobbling (which is generally tournament legal) and the freeze glitch (which is not tournament legal). Their Up Special Move, Belay, travels great distance, but it can often kill Nana. The Ice Climbers have good, powerful juggling tactics, but they themselves are vulnerable to air combos and juggling due to being floaty. This makes them have a very long wavedash, but it also makes approaching difficult. The Ice Climbers have the second lowest traction when they aren't fighting on ice, where they have the highest. However, Popo and Nana are easily disrupted by opponents' projectiles. The Ice Climbers's projectile, Ice Shot, is good for edgeguarding and can't be avoided by ducking because it is a ground hugging projectile. On the downside, the Ice Climbers are awkward when forced to fight in the air. Even so, advanced players can do massive damage with the Ice Climbers due to their strong ground game. The Ice Climbers's attacks are generally fairly short-ranged. Nana can be unresponsive at times and killed at low damage when she is separated from Popo, but she can also be somewhat of a shield for some attacks.

The Ice Climbers have the unique property of being a "two in one" character, as Popo and Nana must work together very well in order to be an effective fighter.
